Slot Naming
The scene is assembled by scanning slot names. No code changes are needed when the Spine file uses the right prefixes:
| Prefix | Effect |
|---|---|
spine_<id> | Attach the child spine with that ID into this slot |
text_<key> | Create a text node here (configured via settings/texts.json) |
button_<key> | Create an invisible interactive sprite; fires <key>_click/hover/... events |